A good idea does not have a single form. I can turn it into a poster, a three-dimensional world, or a working product.

HüseyinKarataş
Graphic Designer · 3D / Blender · Android Developer
A personal archive spanning visual identities, three-dimensional worlds, mobile products, and experimental ideas.
01 — About me
More than a job title,
a way of working.
I approach the same idea as a designer, a 3D artist, or a developer. What remains constant is curiosity, building systems, and the desire to make things with my own hands.
Graphic Design
Identity, typography, and visual systems
VISUAL LANGUAGE ↗3D / Blender
Form, material, light, and motion
NEW WORLDS ↗Android
Interface, prototype, and working product
FROM IDEA TO PRODUCT ↗Experimental
AI, research, and unknown paths
POSSIBILITIES ↗Selected work
Projects
Selected work across graphic design, 3D, and application development. Each project is presented with its purpose, role, tools, and outcome.

2026 YKS University Preference Period
ARCHIVEA social media design created to announce the 2026 YKS university preference period. University signposts, graduation details and a yellow–navy palette communicate the students’ decision-making process through a strong and directional visual language.

2026 YKS Exam Results
ARCHIVEA social media design created to announce the release of the 2026 YKS exam results. The calendar layout, pinned note paper and strong typographic hierarchy communicate the date and announcement through a clean, modern and direct visual language.

YKS Results – Study in the UK
ARCHIVEA social media campaign designed to guide students toward university opportunities in the UK after the announcement of the YKS results. Iconic London landmarks, student imagery and a strong burgundy palette highlight new beginnings and international education goals.

Samurai Jack — Fan Poster
ARCHIVEA graphic design piece created for Personal Work, with a focus on personal posters.

19 May — Art Deco
ARCHIVEA graphic design piece created for Personal Work, with a focus on 19 may commemoration.

Michael Jackson — Tribute Poster
ARCHIVEA graphic design piece created for Personal Work, with a focus on personal posters.

Goal — Football Concept
ARCHIVEA graphic design piece created for İşin Başı, with a focus on sports.

Eid al-Adha — The Scream
ARCHIVEA graphic design piece created for Macchina Panino, with a focus on personal posters.
Mobile products
My Android apps
Android applications I have taken from design to working products. Published apps are available on Google Play.
FinPro — Offline Finance Tracker
FinPro is an offline personal finance tracker. Take complete control of your money—100% offline, with no cloud and no account required.
View on Google Play↗REDVOYT — Private Notes App
What does Google know about your notes right now? Redvoyt keeps everything on your device—and only on your device. No account. No cloud. Nobody reads what you write.
View on Google Play↗Laboratory / in progress
Experimental projects
An open workbench documenting the questions I pursue and the technologies I test—not only finished products.
In developmentHardBrain
An experimental AI-assisted design engine that works directly on an editable canvas instead of producing a single flattened image.
Process notes
HardBrain is an experimental artificial intelligence project that aims to translate natural-language design instructions into editable canvas operations.
Instead of generating only a finished image, the system creates text, shapes, images, colors, and layouts as separate layers. The resulting design can therefore be edited afterward, much like a document in professional graphic design software.
I am building a model-independent infrastructure that can connect different AI systems to the same design engine. I compare API-based and local models across creativity, design knowledge, speed, cost, and privacy.
The current research and development work focuses on:
Managing objects on the canvas through AI
Creating text, shapes, images, and layers
Translating design decisions into structured commands
Grid, alignment, typography, and visual hierarchy systems
Persistent project memory and design context
Using datasets similar to DesignAsCode
Switching between API-based and local models
Keeping generated designs editable
My long-term goal is an independent design engine that can connect to different models in the way Ollama or Open WebUI does, but is built specifically for graphic design and canvas production.
HardBrain is currently in the research, prototyping, and infrastructure-development stage.
Why this section?
“For me, a project is valuable not only when it is finished, but when it raises a new question and opens the way for the next piece of work.”
Daily toolkit
Notes and research
Blog
Notes on design, technology, artificial intelligence, and ongoing projects—essays that trace a line of thought rather than offer finished answers.

